If Tremor/Aftershock forces her to tag in, and Jacqui hasn't had a change to select her costume, she will fight with her default costume (black), using the default basic and special attacks until she tags in again and pick a ninja costume. Each costume may also change her basic attack patterns. The remaining special will be her default special attack. Red (Ermac) - Gains Vampirism for SP2 and Tag-in attack and Reflect damage from Blocked Specials vs Netherrealm charactersĮach costume also changes either her Special 1 or Special 2 abilities - for example, the Sub-Zero costume changes her Special 1 to apply Frostbite and her Special 2 in Ermac's costume inflicts Vampirism which heals her for 50% of the damage dealt.Green (Reptile) - Gains Blind and Grapple for SP2 and Poison for Combo Ender and Constant Poison Aura vs Martial Arts characters.Brown (Tremor) - Gains Stun for SP2 and +30% Lethal Blow chance vs Netherrealm characters.Blue (Sub-Zero) - Gains Frostbite for SP1 and Combo Ender and +50% Critical Damage vs Outworld characters.
![ronin kenshi review mobile ronin kenshi review mobile](https://i.ytimg.com/vi/-Xi2flznzvM/maxresdefault.jpg)
Yellow (Scorpion) - Gains Fire for SP2 and Combo Ender and Burning Status inflicted vs Spec Ops characters has Amped Power Drain.Purple (Rain) - Gains Dispel for SP1 and +50% Basic Damage vs Outworld characters.
#RONIN KENSHI REVIEW MOBILE FULL#
Here is a full list of avaliable costumes (from left to right in battle):
![ronin kenshi review mobile ronin kenshi review mobile](https://i.ytimg.com/vi/DLqsVnAwIFU/maxresdefault.jpg)
At the start of the fight (or the first time Jacqui enters the fight), her Passive lets you choose one of the six different costumes (which resembles the classic costumes for some other Mortal Kombat fighters) that gives her situational advantages.